Welcome To Free Indie Horror Games! You can download loads of totally free Indie Horror Games from this website, Look below for a list of the games we offer!
Slender: The Eight Pages [OSX/WIN]
Slender: The Eight Pages, originally known simply as Slender, is a free download indie-developed first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X, utilizing the Unity engine. The game is based on the fakeloric figure known as Slender Man, who is known for the abduction of children in mysterious, dark settings.
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Calm Time [WIN]
Calm Time - A collaboration between indie game creators known for their horror titles, including Ivan Zanotti, creator of Imscared: A Pixelated Nightmare, Calm Time is anything but what the name suggests. This 3D horror game sets a somber mood and starts with an innocent house party that soon turns into something bloody and disturbing. Calm Time turns you into a killer, whether you want to or not, and sends you throughout the mansion hunting down guests one by one, all while trying to stay calm. A surprisingly chilling experience.
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Kraven Manor challenges the player to explore an expansive manor to discover the mysteries that lurk within its walls. The player has the power to dynamically alter the layout by interacting with a miniature scale model of the manor, located in its extravagant entryway. The player must explore the depths of the manor to find miniature models of rooms and carry them back to an increasingly elaborate puzzle. Wherever the player adds a model onto the scale model, the associated room moves and appears in real space, waiting for your arrival. With each new room comes a new revelation of the troubling past of William Kraven. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.

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7Days [WIN]
7Days is an experience rather than a game. It’s divided in seven days, each with its own meaning. You must find out what is going on in the strange house where you just woke up. Soundtrack by Nicola https://soundcloud.com/nicolaporcu/are-you-sleeping-demo-7days

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Which [WIN]
A short game where you look for a way to open the door out of the small house. Please be aware that the game contains violence, blood, and slight gore.

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Erie [WIN]
Erie drops you into a visually stunning, yet terrifying scenario where your goals are to investigate, survive, and finally escape. It’s first person horror meets intense dark-ride with hidden, rotting cats. Erie begins in October 1966, when the Fermi 1 Nuclear Power Generator suffers a partial meltdown, and locals begin disappearing from a sleepy Michigan town. Oliver Victor is a Red Cross Investigator sent to find missing locals, but quickly finds himself trapped underground and being hunted by a product of forced-mutation experiments. Oliver’s rescue mission quickly turns into a struggle to survive, escape and uncover what’s been happening under the nuclear plant on the shores of Lake Erie. Developed by the University of Utah's EAE Master Games Studio Program.

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One Late Night [WIN]
One Late Night is a short immersive horror-game experience, starring an unnamed graphic designer employee, working late one night at the office, until strange things start to happen. The basic idea is that players who have been in similar situations, and worked with similar office jobs, will relate themselves to the game setting and scenario and become immersed. Even if you can't relate to the game storyline, you will still get a good experience. The storyline is presented with short monologues, displaying the thoughts of the player, as you need to perform certain tasks to proceed in the game to continue to discover new clues about what's going in.

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Stairs [WIN]
"Dwell deep into the unknown and into the mind of the weak and the wounded. Learn to obey your deepest fears, interact with other peoples worst nightmares and survive the twisted images created by the dark side of our psyche." The game has been in development for about ten weeks and it's running in the UDK engine. Right now, we have a "Proof of concept" of the game and as soon as we're done at SGA (Swedish Game Awards) we're most likely going to make it available to the public, for free as a pre-alpha. What happens from there? We're not sure yet, but we hope to be able to keep on developing the game and see what it leads up to. But we're still students, so this is more or less an experiment from our side, and a very exciting at that!